Thursday, 7 January 2010

The adventure

The six comrades set off for the strange city of Trynton, about which they'd heard so much, early in the morning. It was still dark as they set out, although lightening, and the dip in which the worn track of road ran seemed like an easy place to be ambushed in the wild countryside, full of out-sized animals. Vi and Quentin carried most of the load, and set the pace at a steady walk.
As they trudged, Margreet, whose sight had, if anything, improved since their arrival, saw something glint under a pile of mud and leaves. Shu Ting and Quentin seemed keenest to sate their curiosity, and as they brushed the debris aside, found a chain hauberk and a shield. They couldn't even find any bones, but the armour was welcome and they draped the mail over Karen. Vi took the shield.
The first creatures they met were mobile plants, called crimson poppies, but the woody vines were hardly a challenge and they chopped the poppies apart, leaving just husks. More of a challenge, they found, was a small cloud of Twilight Bats, although, as Quentin pointed out when Margreet named them, Dawn Bats seemed a better name. The friends had been walking along a rocky outcrop, and were grateful for something to have their backs against as the quick bats flew in, accompanied by nine large forest mites. As the bats closed, Quentin flung a quick spell at them immobilising about half the cloud. Margreet, spared so much worry about being bitten, added a few extra chants to her whipping rocks, which splattered most of the mites. The bats, however, were tougher. Shu Ting sliced the lead bat in half, leaping to reach it, and then the battle proper started. The bats were tough, but being left floating and immobile in mid-air made them easier targets, and the friends worked through them slowly.
After an hour they reached a cemetary, and decided to look around. This, Vi told them, was Arnika's cemetary. It was surrounded by high walls, with a long, walled entranceway. They could see, at the end of the entranceway, more ghosts like the ones they'd found at the temple, but they weren't afraid of no ghosts.
They charged the 7 spirits with gusto, and Karen dissipated one as soon as they met, the solid air melting away into nothingness as her sword passed through it. The spirits were of Trynnie, but accompanied by a spirit of a priestess, they guessed, from her dress. Her spell failed, and the friends tore through the spirits quickly, but not quickly enough. She knocked Vi out with terror before hitting Shu Ting with a powerful energy blast. The little Malay killed her quickly enough in return, before padding at the scorches on her chest.
Vi recovered quickly enough, and they tracked down some more shuffling that they heard. Quentin, by heaving himself up the wall, could peer into one of the two large sections within the graveyard, each of which had its own boundary wall, and identified a mummy loping around the stones.
They found the gates to the section and sneaked up on the Mummy, using gravestones as cover. Their well-laid plan went awry, however, when the Mummy paralysed Karen and Shu Ting with a little scratch each from its two claws. Everyone else had a grand time beating the creature, but before it died it gave Quentin a suppurating scratch which rapidly bloomed into a bright red sore. Quentin was all for returning to Arnika to get a cure for this magical disease, but the others wanted a quick look around. He stayed with the paralysed Karen and Shu Ting to care for them (and himself) as they wandered off. He passed his time by scooping up the dust the dessicated mummy had scattered into, remembering that Antone had mentioned he used such stuff in making his custom weaponry.
Inside the main mausoleum the others found a chest and a decayed, stinking body, suspended, as if hanged, over a deep pit. When Vi reached out to it, her hand just went through, but all three felt a shiver in its presence. Salva untrapped the chest but it had nothing of value except a strange yellow potion. Looking around the graveyard they could see nothing likely to provide any more interest, and they were keen to get away from the evil spirit, so they fled to the others, who were coming round.
On seeing the potion Quentin snatched it and gulped it down, leaving Margreet's hand empty and mouth gawping. But he must have known that it was what he needed, because the redness spreading along his arm died, leaving a healthy, if still scratched, arm.
Karen and Shu Ting wanted to see the spirit for themselves, and both insisted on putting their hands through it. Quentin, on the other hand, rummaged through his stuff to find a vial of holy water, which seemed to annoy the spirit. Its radiance of fear had everyone but Shu Ting stepping out of the building, but she seemed entirely unfazed. Quentin, probably motivated by revenge for the disease he'd just escaped, splashed the water into the space where the spirit appeared to be.
There was an unearthly (amazingly enough, given the location) wail, and peace descended on the graveyard. The place seemed noticeably lighter, and day dawned there, as it had elsewhere.
"The weary path goes on and on" Quentin muttered, remembering a rhyme from his hiking days, and they left their little detour for the path to Trynton.
They passed little more on the hike, encountering another cloud of nine Twilight bats. Yet again, paralysis and insanity caused by Quentin's spells helped them deal with the hungry bats. They did see a line of giant birds, a little like short-necked and sharp-beaked ostriches, trailing an even larger bird, but for once the wildlife seemed content to leave them alone, and they reciprocated.

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