As they walked out of He'Li's bar, Quentin knocked on Vi's door to ask if she wanted to tag along. He peered round the door to speak to her and was shocked to find her in her underwear! She was happy to come along, saying
"Let's go!" as if nothing were wrong. She pulled open the door and looked down on four of them; Salva was the only one as tall as she was. It seemed that all she felt that she needed was a mace. Salva blushed and turned away. Quentin also turned away from her to try to preserve her modesty (a foolish task), as if he had been about to walk away anyway.
"We'll have to kit you out with some stuff."
They returned to their adopted room and, despite Quentin's hopes, decided that the studded metal and leather halter top was marginally less protective than a proper leather vest. They added some of their spare chamois gloves; many of the raiders on the road had worn them, and they had a few spare pairs, and gave her some thick woollen leggings.
Quentin and Margreet used some of their stash of money from selling potions to buy her some leather boots, but the biggest prize was from Salva, who had been tinkering with some of their haul as they rested, and dropped a twisted contortion of metal in Vi's hands. As he pointed out how it worked, they all realised that he'd managed to convert two light crossbows they'd found into a doubleshot crossbow, for twice the shooting power in the same winding time.
They decided to explore the town before travelling anywhere more exotic. They picked up a few potions, a couple of spellbooks and some little things that Salva filched to add to his collection of tinkering items. The houses were abandoned, some in a hurry. It was probably better to pick the locks and take the things for themselves than leave them to Myles. They were assaulted by a group of four raiders, who rather foolishly not only underestimated the five friends (perhaps they assumed that little girls can't fight) but also didn't notice the ten policemen coming around the corner. The policemen demonstrated the 'no mercy' policy with their special maces, which close inspection revealed were charged with electrical energy. The burnt and tattered remains of the raiders needed sweeping from the streets more than carrying.
The friends looked at what remained of the port and marina; the ships had been sunk, blocking the docks and harbour mouth. Only one small boat floated at all, and that was clearly marked as Anna's, the shopkeeper. It smelt of fish. Salva wrenched a hinged porthole from the side of the ship. He seemed to have a plan with what he'd do with all the junk, but it was unclear what it was. When pressed, he was even less informative than when asked about his doctorate, which took him two years to own up to.
They came to a chained off entranceway and as Karen lifted up the sign hanging from the chains to peer at it, the chains fell away.
"Oops.
What does it say, anyway?" she added, turning to Margreet, who was adapting to the new language well.
"Nothing important,"Margreet brushed off her curiosity, "it's the spaceport."
The friends were keen to look around. A spaceship would be their ticket off this world, although how they'd find one going to Earth or their original destination, wherever the Mook planet was, they didn't know.
As they walked through the archway they found another set of robots. Karen showed off her new sword, but the robots seemed unappreciative: they only made faint crackling sounds after getting a nice close examination. They found a flight recorder reader and an orbital tracker in the control rooms; they'd found a damaged black box in what had been Vi's ship, which would once have fitted in the analysis station. The orbital tracker had been rendered useless because a piece had been wripped out, and graffiti written saying 'Thanks for the toy: Bobo will love it!'
There was a ship parked outside, which identified itself as the Mook vessel Callisto. The friends' joy at finding the Mook again was dampened by the vessel's unresponsiveness. The AI seemed able only to say that the Mook were investigating the planet: 'Do not be afraid. Do not be alarmed.' It warned that any attempt to interfere with the ship or the Mook would be met with deadly force. It hardly seemed sensible to take on interstellar defence systems with swords, so they let it be.
They hadn't fully explored the temple complex, so they went into its underground rooms to see what they held. When Salva picked the lock to a dormitory they found a beautiful room with all the walls and the floor coated with glass. On a shelf labelled 'unwanted' were a couple of necklaces and some potions. Quentin identified the magic in the necklaces as stamina-replenishing, so Shu Ting, who exhausted herself rapidly in fights, and Karen grabbed one each. A larger locked door led to a corridor and a heavy metal vault door. Behind it they could hear the echoes of sounds like wind whistling, and they opened it cautiously. Inside were some very unfriendly, and remarkably solid, ghosts. The solid air of their bodies made a good target, and although they surrounded the party, they died quickly enough. Quentin and Shu Ting wondered why the ghosts had picked on them to attack, as Quentin tried his magical healing on the two of them.
"Perhaps it's because they wanted to steal our lives more?" he suggested.
All the others could find as they explored the burial vault was a strange wheel key. They kept it anyway.
Their next stop was at the police headquarters, or 'HLL' (Higardi Lunar Legion). The scanner over the doorway recognised them as officer Marten; they had picked up a confiscated police badge from the abandoned prison complex earlier. At a quiet moment they raided the lockers for goodies, finding a few good potions and another nice set of gauntlets, which they gave to Vi. Her punches would feel good now.
The other side of the building led to an officer called Tramain, who introduced himself as the commander of the HLL. He was very amused that the scanner had mistaken them for Marten, whose legend he explained in detail; about 100 years ago Marten stole the Destinae Dominus, the power of which Tramain doubted, and fled to an old HLL fort, now called Marten's bluff. He'd trapped the place throughly, and was gone by the time the HLL got in. Tramain almost directly accused the Trynnies of knowing more than they let on about Marten, but his doubts about the value of the artefact seemed enough for him to let things lie. He let slip that he'd once had an affair with Anna, but then declared that he was too old for that stuff, leaving Margreet once again disappointed.
They left the sturdy old man to work on his Rapax containment procedures and decided to examine the Savant's tower, which sat in the rubble of half the town. The great black monstrosity was guarded by some more Savant guards, joined by a floating orb which warned them to turn back and not interfere as it charged up to fire at them.
Quentin's magical webbing caught the creatures and the friends by surprise, locking the robots in place. It was easy work dismantling the crude assemblages; Salva even managed to extract what he claimed were some useful circuits from the orb.
The tower seemed to have no entrance, so they left it alone, as they had been asked, and sat in He'Li's as they debated what to do next. They could hardly sit around in a bar for the rest of their lives, especially under the shadow of a tower that would blow up the world.
Perhaps it would be best to trek to Trynton, they eventually decided, and do some errands there. They already had Burz's reccomendation, a message from He'Li to a Trynnie called, amazingly enough, Fuzzfaz, and a rumour from Myles that the Trynnies had infestation problems of their own that they could use some help with. He had declined to pursue that possibility further, averring that the Trynton Road was long and too dangerous for him. He mentioned an evil spirit that haunted the graveyard.
The challenge of an evil spirit delighted the friends, who were confident in their growing abilities to get by in this strange world of mediaeval weaponry and modern technology. They picked what they'd need from their store of things at He'Li's and set off.
Wednesday, 6 January 2010
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